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GPT-4、Midjourney...建设如何跟进AI时代?UCL教学座直播预约中

StudioAlpha大巧筑人 StudioAlpha大巧筑人

作者:SA
原文链接


你能想到这是Midjourney画的吗?

UCL Bpro导师Igor Pantic将于3月18日开展讲座,概述人工智能技术如何改变我们设计、建造和与环境交互的方式。随着XR/MR技术的迅速发展,人们可以拥有一种更沉浸式的虚拟现实融合的体验。同时Midjourney AI近年来也在迅速兴起,通过文字能够生成各种震撼的概念图像。当这种AI系统生成的虚拟形式与现实的城市空间利用XR/MR技术相结合的时候,会产生怎样的颠覆呢?

同时,从5月17日至7月8日会由本次讲座主讲人Igor Pantic与AA DRL导师Jose Pareja Gomez亲自授课,开展主题为“Mechabolism”的workshop, 探索Midjourney AI的无限潜力,并掌握Midjourney-Maya-Unreal Engine的主要功能与设计工作流,带你用人工智能生成机械建筑。


3.18 8pm

Midjourney人工智能

会如何彻底颠覆建筑界?

Steampunk_Pavilion_by_Gwyllim Jahn, Cameron Newnham, Soomeen Hahm, Igor Pantic


讲座时间

3月18日 周六 晚 20:00

SA对外开放讲座

扫码预约本场讲座

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更多精彩直播课程关注SA官方视频号

Video Provided by Tutor Igor Pantic

随着我们沉浸在迅速发展的XR(扩展现实)技术中,便携式设备(智能手机、平板电脑等)增强了我们对环境感知体验的沉浸程度,人与机器之间的界限变得越来越模糊。本次讲座将概述 XR 技术如何改变我们设计、建造和与环境交互的方式。其中包含混合制造方式、利用尖端头戴式设备全息地协助设计师和建造者进行设计制造、以及创造沉浸式体验的策略来实现与建筑环境和元宇宙互动。

As we immerse ourselves into rapidly developing Extended Realities (XR) the barriers between humans and machines are becoming increasingly blurred, with portable devices (smartphones, tablets etc) augmenting our perception of the environment. Lecture will give an overview of how XR technologies can change the ways in which we design, build and interact with the environment. This includes a hybrid approach to making, utilizing cutting-edge head-mounted devices to holographically assist designers and makers in the design and manufacturing process, as well as strategies for creating immersive experience and enabling interaction with the built environment and the metaverse.

Video Provided by Tutor Igor Pantic

Bartlett_BPro_RC9_SkillCast+

Steampunk_Pavilion_by_Gwyllim Jahn, Cameron Newnham, Soomeen Hahm, Igor Pantic

MR(混合现实)辅助性技术将通过Steampunk Pavilion和Steam Odyssey installation等建筑项目进行展示讲解。和在UCL Bartlett做过的一些研究类似,MR 技术主要用来辅助建造复杂的、弯曲的木结构。此外,讲座还将介绍几个采用不同方式应用 XR/MR 技术的项目。这些项目提出了创建沉浸式MR城市体验的策略,用户可以在其中叠加数字可视化表达层,从而改变我们对建筑环境的视觉感受。这也是一种结合了AI 生成图像与 MR设计方法。

Mixed Reality (MR) assisted approach to making will be presented through built projects, such as Steampunk Pavilion and Steam Odyssey installation, which utilize MR technology in the process of forming complex steam-bent timber structures, as well as through several research projects conducted at UCL Bartlett. Additionally, several projects which take a different approach to application of XM/MR technologies will be presented. These projects propose strategies for creating immersive Mixed Reality urban experiences where users are able to visualize digital overlays which change our perception of the built environment. This includes a hybrid design approach which combines AI generated imagery with MR overlays.

Beach Drifters by Igor Pantic with midjourney

Video Provided by Tutor Igor Pantic

在过去的一年里,我们见证了 AI text-to-image应用的快速发展,拓宽了了我们思考设计过程和创造力的方式。基于到这一点,讲座的第二部分将重点介绍这些AI模型在建筑设计中的应用潜力,并介绍 MechaBolism Workshop 的工作流。

In the past year, we’ve been witnessing rapid development and boom in the application of AI text-to-image models, augmenting the way in which we think of design process and creativity. With this in mind, the second part of the lecture will focus on application and potentials of these models in architectural design, and introduce the workflows of MechaBolism workshop.


主讲人

Igor Pantic

UCL B-Pro Architectural Design
RC9 Studio Master

曾任职于扎哈-哈迪德建筑事务所7年

Igor Pantic是伦敦建筑师和计算设计师。在工作中,Igor探索了技术是如何对设计,制造和感知环境的方式产生影响的。他目前的兴趣集中在混合现实技术在建筑设计和制造中的应用,在低成本AR辅助制造和自动化之间交叠。

Igor是UCL巴特莱特 的讲师,目前在B-Pro(AD)任教。他曾主讲计算设计研讨会和研讨会,并曾在维也纳管理过AA访问学校。他曾在Zaha Hadid Architects工作7年,在此期间他参与了许多备受瞩目的项目。Igor拥有伦敦建筑协会设计研究实验室(AADRL)和塞尔维亚贝尔格莱德大学 的硕士学位。


Mechabolism

Course Description

Mecha这个词源自日本(日语:メカ),原为 Mechanism 的略称,即机动装甲,大型战争机器人。一般出现在科幻或超现实的影视(机器人动画等)、游戏和小说文体中。在日语中它的词义涵盖面更广,一切运用机械力的物体都可用其指代——包括机器人、汽车、飞行器等。以机器人和科技为主题的日本影视文化作品如高达、超时空要塞、攻壳机动队等等,都创造出了非常经典的"Mecha"形象。

本次工作营为全程线上英文授课的workshop,为期八周,将于5月17日开始至7月8日结束。课程由UCL Bartlett 导师Igor Pantic与AA DRL导师Jose Pareja Gomez亲自授课,主题为“Mechabolism”,带大家从Midjourney AI开始构思人工智能对建筑设计创作的影响,并掌握Midjourney-Maya-Unreal Engine的主要功能与设计工作流。同学们以AI生成的“Mecha-Buildings”概念图片为基础,在Maya中模拟体量的形态最终通过Unreal Engine实现完整的场景设计。在两个月的时间内,老师将带大家一起探索AI技术是如何改变我们设计与思考的方式。

Walking City

David Greene's Living Pod

Kisho Kurokawa’s Nakagin Capsule tower

在20世纪60年代至70年代,建筑前卫派就曾设想,科技进步将以机器化的形式通过建筑的形态反映出来。 建筑电讯派(Archigram) 的成员曾构想着许多乌托邦式的高技项目,例如Ron Herron的行走城市Walking City,提出将城市作为机械化行走的巨型结构;David Greene的 Living Pod 提出了一种“被设计为容器”的房子,房子中的各个部件可以被添加或替换,而Living Pod舱体本身可以与居住者一起被移动,插入在城市中。与此同时,日本新陈代谢派的建筑师黑川纪章、丹下健三、矶崎新等人认为,城市和建筑不是静态的实体,而应该是可以被更新的,在生命周期内不断产生变化代谢。一个很典型的例子是黑川纪章在东京设计的中银胶囊塔:预制的胶囊单元之间,由四个高压螺栓固定在两个混凝土核心筒上,这种固定形式使得每个单元在达到使用寿命后都可以被替换。

The avant-garde of the 60s and 70s envisioned the future where technological advancements will reflect in architecture in the form of buildings as machines. Members of Archigram dreamed of utopian projects, deeply rooted in technology - Ron Herron’s Walking City proposed cities as mechanized walking megastructures, white David Greene’s Living Pod proposed a house “designed as appliance”, where parts could be added or replaced, and the pod itself could be transported with its owner, with the city becoming a machine that people plug into. At the same time, Japanese architects from the Metabolism movement - Kisho Kurokawa, Kenzo Tange, Arata Isozaki etc believed that cities and buildings are not static entities, but are ever-changing and organic with a limited timespan, and should be designed and built to be replaced. A prominent example of this line of thinking was Kisho Kurokawa’s Nakagin Capsule tower in Tokyo, which was built around a spine-like infrastructure with prefabricated, replaceable cell-like parts, easily attached and readily removable when their lifespan is over.

但是,在过去的两个世纪中机器人制造和3D打印等等的数字化建造技术日趋成熟,得到了飞速发展。学术研究的关注点已经从以设计出机器化生产的建筑产品为目的转变为使用科技推动建筑类型模式的更新发展为目的。同样,学术界的最新研究趋势也在探索研究由各种尺度比例的“机器人”组成的建筑物,对建筑场景进行重构。

However, over the past two decades, we have witnessed rapid advancements in automated construction, as a consequence of the increasing sophistication of digital fabrication technologies, such as robotic manufacturing and 3D printing. The narrative has shifted from technology/machine architecture as the final product, to one where technology is an enabler for new modes of architectural production. Likewise, the latest trends in academia explore ideas where buildings are made by robots across scales, allowing for reconfigurable time based scenarios.

Mecha Robot

Mecha Sketches

Mecha Buildings

因此,MechaBolism Workshop 将会去研究如何将这两种建筑概念结合在一起的。依托最新的AI技术, Metabolist 或 Archigram 的项目放在今天会是什么样子?同时,我们会从科幻娱乐产业和日本动漫中汲取灵感,例如以机器人和科技为主题的影视作品高达、超时空要塞、攻壳机动队等等,这些都将作为案例和建筑单元的设计灵感:将具有形态转换、空间配置转换的能力赋予未来的建筑。设计项目选址于东京,需要与当地文化背景和遗留的旧建筑物相结合。

WIth this in mind, MechaBolism workshop will be looking at architectural concepts which are trying to bring these two ideas together. How would Metabolist or Archigram projects look like today, infused with the latest technological advancements? At the same time, we will be drawing inspiration from sci-fi entertainment industry and japanese anime focusing on robots and technology, such as Gundam, Robotech Macross, Ghost in the Shell etc. These will serve as case studies and starting points for the design of architectural units, which will be designed with the ability to transform and reconfigure into multiple spatial configurations, imagining the architecture of the future which was once promised. Projects will be located in Tokyo, immersing themselves into local culture and architectural legacy.

Aoyama Technical College, Aoyama, Tokyo Makoto Sei Watanabe

Lidabashi Station, Tokyo

Makoto Sei Watanabe


本课程将教授 Autodesk Maya、Midjourney AI 和 Unreal Engine 5这些软件,以及概念设计的推进辅导。在课程中,我们将采用多样的computational design方式来探索一种将 Maya的建模和通过文字生成图片的AI工具Midjourney相结合的设计工作流。该课程将从AI设计练习开始,首先学生会根据给定的建筑与科幻的概念来探索设计方向;之后依据生成的图像在 Maya 中进行深化建模设计。课程的最终建筑设计成果以在Unreal Engine渲染的建筑图像和动画视频为表现形式。

The course will consist of technical/software tutorials for Autodesk Maya, Midjourney AI and Unreal Engine 5, and design tutorials. During the course, we will be taking an eclectic approach to computational design, exploring the workflow of combining 3D modeling and animation in Maya and text-to-image AI models such as Midjourney or Stable Diffusion. The course will start with an AI design exercise, where students will be exploring design direction and curation, based on the previously mentioned architectural and sci-fi concepts. Generated images will serve as a base for modeling exercises and design in Maya. Final outcome of the course will be a series of architectural designs, delivered through architectural drawings, images and videos rendered in Unreal Engine.


我们要做这样的设计

Course Outcome

Video Provided by Tutor Igor Pantic

Mecha-Buildings

Mecha-Buildings

Mecha-Buildings

Mecha-Buildings


指导老师

Course Instructor

Igor Pantic

UCL B-Pro Architectural Design
RC9 Studio Master

曾任职于扎哈-哈迪德建筑事务所7年

Igor Pantic是伦敦建筑师和计算设计师。在工作中,Igor探索了技术是如何对设计,制造和感知环境的方式产生影响的。他目前的兴趣集中在混合现实技术在建筑设计和制造中的应用,在低成本AR辅助制造和自动化之间交叠。

Igor是UCL巴特莱特 的讲师,目前在B-Pro(AD)任教。他曾主讲计算设计研讨会和研讨会,并曾在维也纳管理过AA访问学校。他曾在Zaha Hadid Architects工作7年,在此期间他参与了许多备受瞩目的项目。Igor拥有伦敦建筑协会设计研究实验室(AADRL)和塞尔维亚贝尔格莱德大学 的硕士学位。


Jose Pareja Gomez

Jose Pareja Gomez出生于墨西哥,并在英国伦敦的AA 获得建筑和城市规划专业的 MArch 学位。他目前就职于是 Zaha Hadid Architects,是公司内 VR 研发团队 ZHVR Group 的首席研发人员。自 2013 年加入 Zaha Hadid Architects 以来,他参与了一系列与运算式设计相关的城市/建筑设计的项目。Jose 目前任教于在AA DRL 硕士项目,之前也曾在Bartlett B-Pro MArch AD项目任教,并在拉丁美洲和欧洲举办过多场与各种算法技术相关的讲座和workshop。


助教老师

Teaching Assistant

Esther

MArch Architectural Design
UCL


19年获得哈尔滨工业大学建筑学本科学位,联合毕业设计二等奖。硕士毕业于UCL Bpro MArch Architectural Design项目的RC5&6组, 主要参与研究Concrete Cast相关的材料领域。本科期间在台湾科技大学交换学习一个学期。先后实习工作于HITAD,本土设计研究中心,TJAD等公司。设计竞赛经验丰富,曾获得过2017霍普杯三等奖,全国大学生木构竞赛三等奖等等。注重讨论建筑与环境场地的关系,对手工模型制作和摄影有浓厚的兴趣。倾向于简洁有力的设计方式。擅长作品的概念表达,逻辑梳理,图面排版以及分析图渲染图制作技巧。




课程安排


Course Requirement


本次课程将在2023年5月17日开始 ,为期八周(每周两天,每天4小时课程/16天课程,共64小时)希望同学们有更充裕的时间吸收所学内容,从而设计出更好的作品。

Stage1+2:计划招收10-16名学生;Stage1:计划招收24名学生。大家可根据自身情况选择参与课程的周期。同学们将在2-4人一组的小单位中工作(课程任务量较大不建议以个人为单位参加,特殊情况可商议)




课程时间


Course Schedule

STAGE 1: From 2D Midjourney AI Generation to 3D Maya Modelling


Week 1 (Workshop introduction, research, skill development)


Day 1 - May 17, Wednesday

- Workshop introduction and lecture by Igor Pantic (Introduction to course structure, research direction and expected results)

- Ice-breaker session - students introducing themselves

- Midjourney AI Tutorial (introduction and workflow, prompting principles)

- Maya Tutorial - Basics and Intro to 3D modeling

Homework: Students will apply the knowledge acquired during the Midjourney Session. Students will generate a series of images based on the topic of the workshop developing potential formal concepts and design direction, which will later be used as a starting point for the Maya modeling exercise. The images are not expected to represent complete/finalized buildings, but should rather be used to explore material and tectonic formations (based and inspired by metabolist architecture and mechas)


Day 2 - May 20, Saturday

- Design tutorial / Review of homework

- Midjourney AI Tutorial (in relation to homework outcomes)

- Maya Tutorial - 3D modeling

Homework: Students will further refine Midjourney design explorations and apply their modeling skills on one of the selected Midjourney outcomes. The goal is to translate generated 2D images into 3D objects, which do not need to be exact copies of Midjourney images, but rather use the same formal principles. These are to be understood as abstract 3D formations and not-yet-architecture.


Week 2 (Research, initial design concepts, skill development)


Day 3 - May 24, Wednesday

- Design tutorial / Review of homework

- Maya Tutorial - 3D modeling

Homework: Further development of initial Midjourney/Maya design concepts. Creating a catalog of iterative design process outcomes (rather than working on a single object, students should create a series of models clearly showing the evolution and testing of design direction)


Day 4 - May 27, Saturday

- Design tutorial / Review of homework

- Maya Tutorial - 3D modeling

Homework: Developing a series of abstract/siteless architectural models, which have qualities of inhabitable space and explore different spatial conditions and configurations. Design direction is derived from the previous initial Midjourney-to-Maya design exercise.


Week 3 (Design development of abstract architectural models)


Day 5 - May 31, Wednesday

- Design tutorial / Review of homework

- Maya Tutorial - Project specific modeling principles

Homework: Refinement of abstract architectural models, with emphasis on spatial and formal qualities.


Day 6 - June 3, Saturday

- Design tutorial / Review of homework

- Maya Tutorial - Project specific modeling principles

Homework: Refinement of abstract architectural models, with emphasis on spatial and formal qualities.


Week 4 (Interim Presentation)


Day 7 - June 7, Wednesday

- Design tutorial / Review of homework

- Preparation for Day 8 interim Presentation

Homework: Organize all of the previous work into a presentation ready document


Day 8 - June 10, Saturday

- Interim Presentation

- Presentation needs to include:

Clear explanation of Midjourney exercise - inspiration, concept and conclusions.

Translation of Midjourney outcomes into abstract 3D objects/formations

Development process and catalogs of 3D spatial architectural models and conclusions on potential further translation of these models into full scale buildings

Proposal of material system

Homework: Design development addressing the interim presentation comments. Site analysis and site occupation strategies and initial program distribution on a diagrammatic level. Students will be provided with a project site, and should propose initial building massing on site.


STAGE 2: From 3D Maya Modelling to Unreal Engine Animation


Week 5 (Design Improvement of Interim Presentation)


Day 9 - June 14, Wednesday

- Design tutorial / Addressing the interim presentation comments


Day 10 - June 17, Saturday

- Unreal Engine tutorials (Preparing Geometry for UE, Creating UE project, Importing Assets, Assembling a scene, Lighting concepts: static vs stationary vs dynamic lighting)


Week 6 (Design Development of Initial Plans, Sections & Elevations)


Day 11 - June 21, Wednesday

- Design tutorial / Design development, initial plans, sections & elevations


Day 12 - June 24, Saturday

- Unreal Engine tutorials (Creating Materials, Atmospherics, Post-process volume, Creating Landscapes, Introduction to sequencer, Saving stills and animations)


Week 7 (Design Development of Finalizations)


Day 13 - June 28, Wednesday

- Design tutorial / Design finalization, renders, 2D drawings, diagrams etc


Day 14 - July 1, Saturday

- Unreal Engine tutorials (Review of renders, animation and troubleshooting)


Week 8 (Design Development of Finalizations)


Day 15 - July 5, Wednesday

- Design tutorial / Design finalization, renders, 2D drawings, diagrams etc


Day 16 - July 8, Saturday

- Final Presentation

Deliverables:

1. Portfolio booklet ( documenting the whole design and research process, including initial AI studies and modeling exercises, plans, elevations, sections, relevant diagrams, renders )

2. 2 minute animation, rendered in Unreal Engine

3. 200 words project description

4. Presentation (10 min per group)


课程要求

Course Requirements

导师授课为全程英文沟通


助教老师会负责一部分中英文翻译的

协调工作和课后问题解答


需准备可供网课期间使用的摄像头和

性能较好的台式机或者笔记本电脑



课程费用

Course Fee

可以选择只参加Stage1

£430(¥3660)

可以全程参与Stage1+Stage2

£650(¥5530)


两人以上团报只参加Stage1

£410(¥3490)

两人以上团报全程参与Stage1+Stage2

£620(¥5280)


SA学员可用课时兑换


报名方式

Course Registration

可添加SA咨询微信号了解更多课题,

备注: UCL,

还可获赠全年的讲座直播权限哦


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StudioAlpha大巧筑人 StudioAlpha大巧筑人

作者:SA
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